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$20.99 myFuel: Player Owned Gas Stations
Overview
Reviews

Fuel becomes an economy

On most servers fuel is a number that goes down and a menu that fills it back up. myFuel makes every gas station a business someone owns. Prices change from station to station, owners compete for drivers, and a station that is not restocked runs dry.

Running a station

  1. Buy it. Any gas station on the map can leave NPC control and become a player's business.
  2. Price it. Owners set what drivers pay at the pump, so a station on the highway can charge more than one in town.
  3. Stock it. Buy fuel in bulk, or take delivery missions to bring fuel in.
  4. Grow it. Storage upgrades let a station hold more, which makes bigger deliveries worth it.

All of this happens in an owner dashboard separate from the pump screen drivers see.

A fuel system that respects vehicles

  • Different fuel types, so a diesel truck and a petrol sports car do not share a nozzle.
  • Tank capacity and consumption set per vehicle class, or per individual model when one car needs special treatment.
  • Coverage across your whole vehicle list.
  • A clean pump UI for filling up.

For developers

Other resources can read and write fuel through two exports:

exports['myFuel']:SetFuel(vehicle, amount)
exports['myFuel']:GetFuel(vehicle)

Compatibility

Built for ESX and QBCore.

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About this FiveM script

myFuel: Player Owned Gas Stations is a premium FiveM script for esx, qbcore, qbox servers. It’s part of the Tebex FiveM Store catalog, a curated selection of battle-tested resources for QBCore, ESX and Qbox roleplay servers. Every script on Tebex FiveM Store ships with lifetime updates, secure payments by Tebex, and email support for technical questions.

Whether you’re building a QBCore server from scratch, upgrading an ESX Legacy deployment, or migrating to Qbox, this resource drops in cleanly and runs at 0.00ms idle resmon. The config-first design means you can customize prices, permissions and locations without touching the core Lua.