Weapon Shop with Rotating Displays and Component Items
The weapon turns in front of the buyer before any money changes hands
This resource is two menus that share one system. Employees get a multijob menu that shows every job they hold and how they are doing in each. Bosses get a menu for running a workforce. The creator describes it as the most in depth multijob and boss menu you will own, and it works with the jobs you already have, not just its own.
Several jobs at once. Players can hold as many jobs as you allow. Set a maximum or leave it uncapped. Your existing job systems need no changes.
Four ways to go on duty. 3D world markers, TextUI prompts, target interactions or the multijob menu itself. All four use the same backend, so they behave the same.
Duty zones. Duty can be tied to real locations with polyzone support. Burgershot staff are on duty only inside Burgershot, police only in station zones and EMS only at the hospital. Leaving clocks the player out automatically, with an optional grace period. Jobs with no restriction are still supported.
Job statistics. You define any metric in Config.Stats. Total minutes worked and weekly hours are included by default. Arrests made, burgers flipped, tickets issued, repairs completed and patients treated take a few config lines each. Every stat has a title, an icon and a description template such as "You made {amount} arrests", and exports update it from anywhere.
Leaderboards. Each job has its own, with point values you choose for each statistic. That could be 60 points for an arrest, 1 for a minute worked and 5 for a finished repair.
A notifications center. Every job has an inbox for boss messages, employee messages, redeemable rewards and bonus notices, with the full conversation history. Employees can reply from the menu.
Society accounts. Deposits, withdrawals and bonuses are logged with the amount, the employee and the time.
Employee management. Hire, fire, promote and demote. Look into any employee's weekly progress, hours, arrests, custom statistics and lifetime performance. Search by name or ID and filter by rank.
Application forms. Build forms with unlimited questions and place submission points anywhere using raycast placement. The whole process stays in game. The player submits, the boss accepts or denies with one click and schedules an interview, and the applicant confirms or asks for another time.
Messages and bonuses. Direct messages, cash bonuses, rewards and announcements reach employees instantly through the notifications center.
Weekly targets. Set goals for hours, arrests, sales or any custom statistic. Attach bonuses and redeemable rewards with unlock conditions. Employees watch their progress live and claim when they reach the target.
Society accounts are handled internally by default. You can disable them and use Renewed-Banking, a custom banking system or the society resource you already run. Switching is a config change.
The resource is built for efficient server side data handling and minimal database interaction, so you can set it up once and leave it running. More features are planned for future updates.
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Multijob Menu and Boss Menu with Job Stats and Applications is a premium FiveM script for esx, qbcore, qbox servers. It’s part of the Tebex FiveM Store catalog, a curated selection of battle-tested resources for QBCore, ESX and Qbox roleplay servers. Every script on Tebex FiveM Store ships with lifetime updates, secure payments by Tebex, and email support for technical questions.
Whether you’re building a QBCore server from scratch, upgrading an ESX Legacy deployment, or migrating to Qbox, this resource drops in cleanly and runs at 0.00ms idle resmon. The config-first design means you can customize prices, permissions and locations without touching the core Lua.