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Wardrobe, Tattoos and Character Appearance

Appearance is the first thing a new player touches and the thing they come back to whenever they get bored. This shelf holds the resources that handle it: the creator itself, the shops that change a look afterwards, and the clothing packs that add something to choose from.

The creator and the shops are different problems

A character creator reskin changes the first ten minutes of the server for every new player, so it is the one with the widest reach. A tattoo or barber shop is repeat content for players who are already here. If your retention problem is at the front door, start with the creator; if your regulars are bored, start with the shops.

Ownable shops are a job as well as a feature

Where a shop can be owned by a player, it stops being a menu and becomes a small business with an income and a reason for somebody to be there. That only works if you have players who want to run it. If you do not, the server owned version does the same job with less setup.

Clothing packs

A clothing pack is streamed content rather than a script, so it costs download size and works with any framework. What matters is whether it comes with the data files your appearance resource needs, because a pack without them is a job for somebody who knows how to add clothing data by hand.

Before you buy

Confirm which appearance resource a shop expects, because most are built against one of the common ones and will not talk to another. Check where outfits are saved, and whether that survives a framework update.

Frequently asked questions

Will these work with the appearance resource I already run?

Check the product page: most shops are built against one of the common appearance resources and expect it by name. Swapping to a different one usually means editing more than a config file.

Do clothing packs need a script?

The clothes themselves are streamed assets, but your appearance resource needs data files to know they exist. Packs that include those files are much less work than packs that do not.

Can players own a tattoo or barber shop?

One of the listings here supports player ownership. It is worth it where somebody actually wants the job, and unnecessary where the server can run the shop itself.