RCore Tattoos with Ownable Shop
Tattoo minigame, henna ink and a shop players actually own
Appearance is the first thing a new player touches and the thing they come back to whenever they get bored. This shelf holds the resources that handle it: the creator itself, the shops that change a look afterwards, and the clothing packs that add something to choose from.
Tattoo minigame, henna ink and a shop players actually own
NoPixel-flavoured reskin of illenium-appearance with ox_lib menus
Full grid kits for drivers, pit crews and paddock VIPs
Doctors run five hands-on surgeries with real training mode
A character creator reskin changes the first ten minutes of the server for every new player, so it is the one with the widest reach. A tattoo or barber shop is repeat content for players who are already here. If your retention problem is at the front door, start with the creator; if your regulars are bored, start with the shops.
Where a shop can be owned by a player, it stops being a menu and becomes a small business with an income and a reason for somebody to be there. That only works if you have players who want to run it. If you do not, the server owned version does the same job with less setup.
A clothing pack is streamed content rather than a script, so it costs download size and works with any framework. What matters is whether it comes with the data files your appearance resource needs, because a pack without them is a job for somebody who knows how to add clothing data by hand.
Confirm which appearance resource a shop expects, because most are built against one of the common ones and will not talk to another. Check where outfits are saved, and whether that survives a framework update.
Check the product page: most shops are built against one of the common appearance resources and expect it by name. Swapping to a different one usually means editing more than a config file.
The clothes themselves are streamed assets, but your appearance resource needs data files to know they exist. Packs that include those files are much less work than packs that do not.
One of the listings here supports player ownership. It is worth it where somebody actually wants the job, and unnecessary where the server can run the shop itself.