0Resmon Vehicle Shop: Unencrypted with Test Drives
Every file is open, right down to the interface your players click
How a player buys their first car says a lot about a server. A menu at a marker is fast and forgettable. A lot with staff, a test drive and a finance agreement is a scene. This shelf holds both ends and most of the middle, from several sellers.
Every file is open, right down to the interface your players click
Several showrooms, each with its own job, stock and sales list
A sale has a salesperson, a tablet, a test drive and a delivery
Automated lots, player run lots and vehicle photos made in seconds
A used car market run by your players, with every mod still fitted
The car lot belongs to a player, and so do the profits
This is the first decision. A self service lot is a shop the server owns: it always works, it never closes and it needs nobody. A player run lot is a business with staff, stock, pricing and a dashboard, and it only works if you have players who want that job. Most servers end up running both, with the self service lot covering cheap cars and the player run one handling anything interesting.
Compare the test drive, because it is the part players remember. Some use a routing bucket so the drive happens without a showroom full of traffic. Compare stock: whether cars have to be ordered and delivered, whether display vehicles are real props on the lot, and whether stock persists a restart. Compare the money: finance, coupons, a society cut, an auction that lets players set the price themselves.
Some sellers list a builder rather than a finished lot, so you place the locations and set the rules in game. Others list an open source shop, which is the right choice if you intend to rewrite the sales flow into your own economy. Both are on this shelf beside the finished systems.
Confirm what it writes vehicles to and that your storage resource reads the same table. Check the target resource, the library it expects, and the server build. A sales resource that stores cars differently from your garage is the most common cause of a car that vanishes after the first restart.
Several listings here support that, with staff, stock, pricing and a dashboard for the owner. Others are self service only. The product page states which, and a few support both at once.
They should, provided both resources use the same vehicle table and plate format. This is the first thing to check, because a mismatch shows up as a car that disappears after a restart.
It is the feature players notice. The implementations that use a routing bucket are the ones that work on a busy server, because the drive does not clutter the forecourt for everyone else.