ProdigyRP 2.0 Target UI for ox_target
A 1:1 ProdigyRP 2.0 target rebuild on ox_target
The interface is the part of your server every player sees every second, and the part they will complain about first. This shelf holds the displays the sellers here list, from a minimal status bar to a full set with speedometers, voice indicators and an in game settings menu.
A 1:1 ProdigyRP 2.0 target rebuild on ox_target
Runs at 0.00ms on foot and 0.01ms while driving
Four status designs and a nitro gauge, driven from one config file
Preset roleplay channels with JSON and Discord message logs
Voice, seatbelt and stress settings that persist between sessions
Pick a status layout, a speedometer and where each element sits
The single most useful feature on this shelf is a settings menu. Players disagree about how much information belongs on screen, and a display that lets each of them move elements, recolour bars or hide the whole thing ends the argument. Look for settings that persist between sessions, because a player who has to redo it every login will just ask you to remove it.
There is no point showing hunger, thirst, stamina and stress if your framework does not move three of them. Equally, a display that cannot show the status your economy depends on is the wrong one. Count what your server actually tracks and buy the display that covers it without inventing bars nobody fills.
The vehicle half is where these differ most: speedometer designs, a gear indicator, a seatbelt system, a fuel integration that has to point at your fuel resource, and a per vehicle exclusion list for the cars that should not have any of it. Voice indicators need to match the voice resource you run, so check that line before buying.
The target overlay and the chat window are different purchases from a status display, and both are easy to overlook. A consistent target style across every interaction makes a server feel finished, and a chat window with message logging gives staff a record that voice never leaves behind.
Most of the listings here include an in game menu for colours, layout and visibility. Whether those settings persist between sessions is the detail worth checking.
The ones with voice indicators state which voice resources they support. If yours is not listed, the indicator is the part that will not work, though the rest of the display usually still does.
Yes, if both run. Stop the framework default before starting a replacement, and check whether the new one expects to handle the status values itself or read them from the framework.