10 Garage Shells by K4MB1 for Player Owned Parking
An interior to walk into when a player opens their garage
Where a player car goes when they log off decides how a server feels. Filed into a menu, cars are inventory. Left where they parked, the map keeps its traffic and a driveway means something. This shelf holds both approaches, plus the keys and the impound that go with them.
An interior to walk into when a player opens their garage
Public, private, house, job and gang garages from one resource
A small script that players notice every time they park
Park it on the street tonight and find it there tomorrow
Persistent parking saves the position and hands the car back where it was, with the same damage, parts and fuel. Filed storage puts it into a building and hands back a clean copy on request. The first keeps the city looking lived in and is lighter to run. The second is easier to police and avoids a map full of abandoned vehicles. Pick the one that matches how tidy you want your streets.
Compare the access model, not the interface. Whether a location can be limited to a job or a crew, whether a player can share a car with a friend, whether an owner can be forced to use one location rather than any. Those rules are what make a garage part of the world instead of a button.
A keyless entry resource covers the small daily moment of locking a car, and it is worth having whichever storage resource you run. Impound is the other half: who can seize a vehicle, what it costs to release, how long the owner waits, and whether an officer has to be involved. That last setting is what gives police a tool rather than a fine.
Garage shell packs are streamed interiors rather than scripts. They give you a building to put a storage location inside, which is only worth the stream size if your storage resource has walk in locations to begin with.
It can, which is why impound matters. A clear up rule and an impound with a release fee keeps the map tidy while still letting players leave a car outside their house.
Check that all three use the same vehicle table and plate format. That single detail causes most of the cases where a modified car comes back stock or vanishes after a restart.
Only if your storage resource supports walk in locations and you want them inside a proper building. Persistent parking and menu based storage do not need one.