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Moderation and Server Utility Resources

Staff tools are bought after the first bad night, which is a shame, because the server that has them already handles that night better. This shelf holds the panels your team moderates from, the queue that keeps player reports from living in Discord, and the protection that runs underneath both.

In game panel or browser panel

The two shapes solve different problems. An in game panel is fastest when a member of staff is already connected and needs to deal with something in front of them. A browser panel handles the other case: a report at midnight, a staff member on a phone, a player who logged off before anyone arrived. A server with a busy team usually wants both.

Permissions are the feature that matters

Whichever shape you pick, the important part is that not every staff member gets every button. Look for permission groups you can define, and for a log of who did what. Both of those protect your staff as much as your players, because an action nobody can account for is an argument waiting to happen.

Tickets

A ticket manager pulls player reports out of Discord and into the server, where the person handling it can see who is online and what happened. It is a small resource with a large effect on how long a report takes to resolve.

Anticheat and what it is not

Server side anticheat catches a category of obvious problems and raises alerts on the rest. It is not a replacement for staff, and any resource that claims to be should be read carefully. Check what it actually detects, what it does when it detects it, and whether you can tune that before it starts kicking players mid scene.

Frequently asked questions

Should I run an in game panel or a browser one?

In game is faster when staff are already connected; a browser panel covers the reports that arrive when nobody is. Many teams run one of each, with permissions set separately.

Do these tools work with my framework?

Anything that edits money, jobs or inventories does, and each product page lists which frameworks and inventories its seller supports. Ticket handling is usually the most portable.

Is anticheat enough on its own?

No. Server side protection catches obvious cases and flags the rest for a human. Treat it as a tool for your staff rather than a replacement for them, and tune its responses before going live.