Drug Selling With Level Progression
Dealers level up into bigger zones and better drug prices
A deliberately short catalogue, aimed at QBCore, ESX and Qbox. Each resource picks one job a server owner keeps running into and stops there, which makes them easy to try one at a time.
Dealers level up into bigger zones and better drug prices
A standalone breathalyzer that reads BAC through a proper prop animation
One boss menu that runs a job, a business or a gang
Play any track through xsound, synced to every player in range
Free fingerprint prop scanner with a synced two-player UI
The boss menu covers both jobs and crews from a single interface, so the two halves of your economy do not drift apart across separate scripts. The breathalyzer gives an officer something to act on at a traffic stop instead of guessing. Drug progression replaces a flat sell price with a loop worth chasing. The car radio is small until you notice it syncs for everyone in the vehicle rather than playing per client.
A fingerprint tool has been a paid category for a long time, and the free one here lets a smaller department run the same forensic angle. It installs the way the paid resources do, which makes it the cheapest way to judge the configuration style before spending anything.
Each product page states the frameworks and any inventory or target resource it expects. The breathalyzer and the progression loop are the two where the defaults are a starting point rather than a setting: thresholds and curves read very differently on a strict server than on a relaxed one, so plan a pass through the config on a test build.
The catalog targets QBCore, ESX and Qbox, which covers most modern FiveM servers. Some individual resources may still be scoped to a subset of those or expect specific dependencies alongside them, so confirm the supported frameworks on the product page before you buy.
Yes. Code Studio's Free Fingerprint Scanner is listed alongside the paid catalog and downloads the same way, without a payment step. It's a useful sanity check on install quality and code style before you commit to a paid resource.
Dependencies vary from script to script and are stated on each product page. Some resources will lean on your existing inventory, target system or framework helpers, so read the page carefully and match those against what your server already runs before buying.
It gives you a single interface that both jobs and gangs share, instead of two separate scripts drifting apart over time. That's the main reason to reach for it: consistent behavior on both sides of the economy and one config to manage.
It turns a flat sell command into a loop players level up in, with progression curves you tune in the config. Level thresholds and payout scaling live in the config file, so you can line the pace up with your server's economy without touching the source.
Purchases deliver instantly, so the download is available as soon as payment clears. You install the resource into your resources folder, add it to your server.cfg, and work through the config the same way you would with any other FiveM script.
The Free Fingerprint Scanner is the intended entry point. It runs against the same frameworks as the paid catalog and installs the same way, so you can measure Code Studio's install experience and code style against your server before spending anything.