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$10.00 Drugs Creator: Harvest, Labs and Six Ways to Sell
Overview
Reviews

A toolkit, not a fixed drug script

Most drug resources decide for you which drugs exist and where they are made. Drugs Creator by Jaksam hands those decisions to you. You define what the drugs are, where they grow, how they are processed and who buys them. Players then harvest in the world, cook in labs, move the product and use what is left.

Ready on the first day

You do not have to build everything before opening.

  • Eight drug types are set up already: Cannabis, Opium, Cocaine, Lean, Meth, Ecstasy, LSD and more.
  • 20+ harvestable gathering points are placed on the map.
  • Two processing laboratories are configured.
  • Ten languages are included: English, Italian, German, Persian, Dutch, French, Spanish, Portuguese, Czech and Chinese.

The supply side

Harvesting. Harvest points are unlimited, and any item in your inventory can become a harvestable resource. Each location has its own blip, quantity range and gather time.

Drug fields. Fields spawn as synchronized props, so every player sees them in the same state. You can use any object model, add as many fields as you like and tune a rarity system that controls how often high value drops appear.

Crafting. Recipe slots are unlimited. A craft can end in a normal result or a rarer perfect one. Tools can be set as non consumable so they are not used up, and every recipe has its own timer.

Laboratories. Add as many labs as you want and restrict each to a job. A failed recipe can cause an explosion and a fire, and it alerts the police automatically.

Six ways to sell

  1. By air. The pilot must hold a minimum altitude, and a minimum number of police must be online. The sale zone can be a radius around coordinates or the entire ocean.
  2. By boat. Trades at sea, with the same choice of zone.
  3. NPC buyers. A buyer might pay, rob the seller or start shooting, decided by probabilities.
  4. The narcos network. Bulk deals with buyers who move around the map.
  5. Street dealers. They appear at set hours and each one has a supply limit.
  6. The auction house. Bidding wars with dynamic price multipliers and rules you set per auction.

Using the product

Drugs can be smoked, injected, snorted or drunk. Effects include screen distortion, boosts to speed, stamina and health, and a drunk walk.

Admin tools

  • Discord logging for every drug action
  • Config changes applied live, with no restart
  • Built in protection against cheats

Requirements and install

  • qb-core, latest version
  • OneSync enabled
  • ox_target

Every other dependency ships inside the package. Put the folder in resources, add ensure drugs_creator to server.cfg and restart.

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About this FiveM script

Drugs Creator: Harvest, Labs and Six Ways to Sell is a premium FiveM script for qbcore, qbox servers. It’s part of the Tebex FiveM Store catalog, a curated selection of battle-tested resources for QBCore, ESX and Qbox roleplay servers. Every script on Tebex FiveM Store ships with lifetime updates, secure payments by Tebex, and email support for technical questions.

Whether you’re building a QBCore server from scratch, upgrading an ESX Legacy deployment, or migrating to Qbox, this resource drops in cleanly and runs at 0.00ms idle resmon. The config-first design means you can customize prices, permissions and locations without touching the core Lua.